1. To know The Game is to play The Game. One can never stop playing.
2. To remember or think about The Game is to lose The Game. Therefore, the object of The Game is never to recall The Game's existence.
3. When one loses the game, one must announce that one has lost the game to everyone present by saying one of a variety of phrases, such as "Dammit The Game", "I just lost", "I'm no longer winning", "I just lost The Game", "I lose", "I thought of The Game", or simply "The Game".
4. In some variations of the game, players are granted 30 minutes of freedom from losing The Game once someone announces loss of The Game. This allows players in the vicinity of the loss sufficient time to forget about The Game again. Other, more hardcore variations give no time-bounded immunity from losing The Game.
5. Another variation states that the game ends when any player thinks about the game and begins again for each individual player once he or she has forgotten. This means that one player can potentially lose the game several times before another player starts playing again.
6. Some rules state that everyone has always been playing the game, and that it is only possible to lose once you have been told you are playing.
If someone inquires about The Game, a common request after a player's non-sequitur game-loss announcement, a player must tell that person the rules of The Game, thereby enrolling the inquirer in the game (according to rule #1 above). Serious players of The Game often take much delight in this.
I don't have a Nerf trebuchet. Or any crew-served Nerf antiaircraft weaponry.
Really, once you get up bigger than the tripod-mounted stationary emplacements, Nerf weapons get a little impractical.
The Gatling's fun, though. If the belt doesn't jam, it'll unload a hundred full-size arrows in just a few seconds. No accuracy or range whatsoever, but it's kinda like turning the air to Nerf around your target. :)
. . . and, you know, there are no words to express how much I wish I could answer "yes" to that question.
Fortunately, as a consolation, I do have an extensive, nay, near-encyclopedic arsenal of Nerf weaponry. I'm sure we can find something to properly outfit the blimp with. Lemme go pull the box out of my closet and shake down Artie for anything he's borrowed and forgotten to give back.
Actually, you haven't lost, because you get a half hour grace period after someone else announces that they have lost The Game to forget about it again.
"Ha! Again I win!" "No, D'Argo, paper beats rock." "What? Rock rips through paper!" "No, it's the rules. Paper wraps rock." "That's unrealistic!" "It's not supposed to be realistic, it's supposed to be entertaining." "My _coma_ was more entertaining."
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2. To remember or think about The Game is to lose The Game. Therefore, the object of The Game is never to recall The Game's existence.
3. When one loses the game, one must announce that one has lost the game to everyone present by saying one of a variety of phrases, such as "Dammit The Game", "I just lost", "I'm no longer winning", "I just lost The Game", "I lose", "I thought of The Game", or simply "The Game".
4. In some variations of the game, players are granted 30 minutes of freedom from losing The Game once someone announces loss of The Game. This allows players in the vicinity of the loss sufficient time to forget about The Game again. Other, more hardcore variations give no time-bounded immunity from losing The Game.
5. Another variation states that the game ends when any player thinks about the game and begins again for each individual player once he or she has forgotten. This means that one player can potentially lose the game several times before another player starts playing again.
6. Some rules state that everyone has always been playing the game, and that it is only possible to lose once you have been told you are playing.
If someone inquires about The Game, a common request after a player's non-sequitur game-loss announcement, a player must tell that person the rules of The Game, thereby enrolling the inquirer in the game (according to rule #1 above). Serious players of The Game often take much delight in this.
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Right. I'm going to beat you unconscious with a Nerf bat now, because that's just too wacky. Nerfy doom approaches. Fear its spongy tread.
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Okay, maybe this is the first place he would have looked. Um...
Run away! Run away!
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Why am I still here? RUNNING NOW!
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(What? I'm sure there were Nerf pirates.)
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...
Jamie? Where did you get a Nerf crossbow?
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Made it. The ones they sell in the stores aren't accurate enough.
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Or even better, maybe I'll just ambush you with it someday . . .
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Is there a kind of ballistic weapon you have -not- made to shoot Nerf yet?
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Really, once you get up bigger than the tripod-mounted stationary emplacements, Nerf weapons get a little impractical.
The Gatling's fun, though. If the belt doesn't jam, it'll unload a hundred full-size arrows in just a few seconds. No accuracy or range whatsoever, but it's kinda like turning the air to Nerf around your target. :)
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Unless you know where to get a real flying minature blimp?
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Fortunately, as a consolation, I do have an extensive, nay, near-encyclopedic arsenal of Nerf weaponry. I'm sure we can find something to properly outfit the blimp with. Lemme go pull the box out of my closet and shake down Artie for anything he's borrowed and forgotten to give back.
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How about there? :)
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The new secret weapon. It's a weapon AND snackage. All in one convenient package.
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And a rather fun except when you lose. which I just did. going back to not thinking now too.
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whee!
right! forgot that rule.
I'm sensing a trend. and confusion. I'm betting that's Jamie though.
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Now, seriously, what's the decrypted deal here?
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"Ha! Again I win!"
"No, D'Argo, paper beats rock."
"What? Rock rips through paper!"
"No, it's the rules. Paper wraps rock."
"That's unrealistic!"
"It's not supposed to be realistic, it's supposed to be entertaining."
"My _coma_ was more entertaining."